₹ 200


Cybersona - F

ISBN : 978-81-7966-453-7

In an extreme case of identity theft, a computer genius who has recently become a quadriplegic when caught in the crossfire of a gang shootout, uses an Internet game called “Cybersona” to take over the body of another player since he wants to track down those responsible for his paralysis and get revenge. The first player turns out to be a recently-fired science teacher. In an effort to get his own body back, the teacher takes over the body of the next player who signs on. That player turns out to be a ten-year-old boy.